Dyno Jargon Explained
Movement Types
Distance – The main difficulty of the dyno is the distance between holds
Double Dyno – The climb has two separate dynos!
Powerful – The moves requires a lot of power. Often crimpy or difficult to generate movement
Paddle – an intermediate hold is required to change direction. Rare and very tricky to master
Step Up – One or both feet must step on a higher foothold during the launch
Compy – Short for Competition style. Often exotic and wild movement on real rock
Techy – The main difficulty of the move is subtle and balancy. Requires more skill than raw power
Dyno Details
First Ascent – The first person to establish the dyno
Grade – Community-driven scale to suggest difficulty. Hueco and Font scales are used on this site. See conversion chart here
Area – The main area the dyno is located. Think large areas like Rocklands or Font
Sub Area – The more specific location of the dyno
Start/Catch Hold – A description of the starting or catch hold. This could be a jug, crimp, or sloper
Skin Eater – This describes a dyno that has rough or sharp texture. You will likely lose skin fast on one of these